using System;
using System.Collections.Generic;
using System.Text;

namespace One_Crappy_RPG
{
    public class EffectDebuff : StatusEffect
    {
        Debuff Type;

        public enum Debuff
        {
            None,
            Curse,
            Poison,
            Sleep,
            Slow,
            Paralyze,
            Dead
        }

        public EffectDebuff(Debuff type, int amount, int rounds)
        {
            Type = type;
            Magnitude = amount;
            Duration = rounds;
        }

        public Debuff GetEffectType()
        {
            return Type;
        }
    }
}
